This is a interactive tutorial about basic rendering pipelines. We will explore some abstract mathematical concepts within the render pipeline through intuitive operations.
Later on, we will extend the theory of 3D rendering to 4D using `ARKit` and take a glimpse into high-dimensional geometry, which can provide you with a brand new experience. Although they may have a novel visual style, their underlying logic remains similar.
I aim to make interactive teaching accessible and memorable by utilizing Swift, `SceneKit`, and `ARKit`.
Hope you have fun here!